The Revenge of Sophia Red is a first-person psychedelic horror adventure with puzzle elements. It’s about the life of the book author Sophia Red. Love can turn into hate and make people blind. Revenge has become the only meaning in Sophia’s life. This is her story.
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About This Game:
Sophia Red received a letter of acceptance from a publisher for her new book and she also found the love of her life in the last couple of months. Everything was perfect in her life and she was a very happy person. But one day in autumn everything has changed. Her life got destroyed and nobody helped her. Her hate grew and one day revenge was the only thing she wanted.
The Revenge of Sophia Red is a first-person psychedelic horror adventure with puzzle elements. It’s about the life of the book author Sophia Red. Love can turn into hate and make people blind. Each chapter of the game stands for the feelings of the book author Sophia Red. With her feelings the environment as well as her personality change. Humans can be good and evil in their life and this story is all about that.
You play Dr. Paul who is an expert for paranormal activities and he is called by the mayor of Ice Country. Your job is to find out what happened in the life of Sophia.
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Game Name:
The Revenge of Sophia Red
Developer and Publisher:
Sleepy Creepy Studio
Supported Platforms:
Windows PC (for details see Steam site)
Date of Release:
Sep 22, 2021 @ 9:00am PDT
Price:
$14.99
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Some information about myself:
My name is Stefan and I am the solo developer of “The Revenge of Sophia Red”. This is my first game release and I hope you enjoy my little game (around 3-4 hours). The studio was founded in 2021 and I started with the development in my free time (2018/19) with no real budget. As I saw in 2014/15 the indie game “The Vanishing of Ethan Carter” from The Astronauts (and their blog posts) I was really impressed that a relatively small team could create this beautiful world. Then I started trying out some game engines and made my first tests. But I have to say that I couldn’t have made this game without the help of my family and all of the great people in the credits.